![]() ![]() In quick match, first choose which map you want to play, then enable Increased Armory in "Setup Mods". Which can be used to call artillery, units, vehicles, buy weapons and special items from the armory. To play the mod in the campaign, simply choose Increased Armory under "Select Campaign". Take those to an armory (and trade them in) to unlock special weapons. I was thinking that they are either not implemented in the actual game. Like the fn-fal, m16lsw, hk417, bizon, and aug. Open the chat, type /all_stock_weapons and sell all spawned weapons to the armory to unlock them. So I have been having similar problems, I have been able to add the p90, barret, f200, vss, n2000, aa12, and desert eagle to the armory both for quick matches and campaign, but there are a few weapons that haven't been working. Often this leads to the icon-resizing not keeping everything available in the screen, because it doesn't account for the bugged blank space. If you want, you can make these weapons available in the armory while playing the campaign. Sometimes they'll glitch in such a way that the icons of the items have gaps in between which are just blank. This is because the friendly AI would spawn with these weapons otherwise. ![]() Therefore, they have not been made available in quick match in this mod.įor each faction, some of the other factions' stock weapons (assault rifle, sniper rifle, machine gun, shotgun and rocket launcher) are not available in the armory. 1 UI 2 Inventory 3 Armory 4 Stash UI The UI in RWR is kept relatively simple, so that the players screen isnt occluded with UI elements. RWR features a few scripted items which are only functional in the campaign. See the pinned thread below for more information. Please note that you are not able to respawn with vests and costumes by default, however. These changes apply to both quick match and the campaign. In addition, the price of all equipment has been lowered to 10 RP in order to prevent draining the player's RP. All equipment can be respawned with and XP requirements have been removed. This mod can be played in both quick match and the campaign. Use the slider at the top to browse the equipment in-game. Next, the rare weapons are enabled to be available for the miniboss soldier group only by default, so you need to modify the faction files as well. ![]() change instock to 1 to make it possible for it to appear in armory. The screenshot above showcases only a fraction of the equipment available in the armory. RUNNING WITH RIFLES Multiplayer: Game servers 50 List provided by EpocDotFr. It's mainly intended as a sandbox where the player can experience the wide range of items that RWR has to offer. aa-12 (as rare gun) fal mac10 mp7 scar m32gl (as rare gun) m79 (as rare gun) cross bow (as rare gun) auga3 ump45 f2000 (its still there because idk if ns2000 and f2000 is same gun probably is but i left it there) Lssr m200 (removed) bizon mg3 rpd spas12 vector p90 (removed because as rare gun in vanilla) Along with 6 different factions. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.Īs you gain experience, you are promoted with higher command over soldiers and equipment.Increased Armory makes nearly all weapons and equipment in the game available in the armory. ![]() The open world approach lets you define your own path and story in the campaign. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you. RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements. ![]()
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